Software Engineering White Papers

Game Physics Performance on the Larrabee Architecture

Overview Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and water. Game physics applications are very compute and memory intensive. The ever growing quest for a high degree of realism requires more complex physics algorithms and also larger datasets. To meet the demands of game physics applications requires a computer architecture which can deliver high floating point performance and memory bandwidth. However, general-purpose many-core architectures are quickly evolving to overcome these constraints.

Further White Paper Details
PublisherIntel File FormatPDF
Date PublishedOctober 2008
FormatWhite Papers   
Topics

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