Artificial Intelligence White Papers
An Object-Oriented Approach in Representing and Parsing the English Grammar
Overview Communication using a natural language is an important requirement for any artificial intelligence program. This paper first defines clearly the purpose of the communication problem, and presents its three sub-problems. The first sub-problem is to learn the grammar of the natural language English in order to teach to and store it effectively within the program. The second sub-problem is to parse a given sentence and translate it into a thought for the program to understand and carry out the intention of the sentence. The third sub-problem is to use the learned natural language to produce a valid sentence given an internal thought.
| Publisher | University of Houston | File Format | |
|---|---|---|---|
| Date Published | February 2008 | ||
| Format | White Papers | ||
| Topics | |||
Autonomous Mental Development: A New Interdisciplinary Transactions for Natural and Artificial Intelligence
Although some baby animals can get up and walk within hours after birth, what a human child learns during the first two years of life easily exceeds what those animals...
Creating and Using Oracle VM Templates: The Fastest Way to Deploy Any Enterprise Software
The intended audience for this paper is end-users of Oracle VM as well as third party ISVs (Independent Software Vendors), system-integrators, and value-added resellers interested in creating and using Oracle...
Detecting a Denial of Service Using Artificial Intelligent Tools, Genetic Algorithm
This paper describes novel work in using Genetic Algorithm for detecting misuse of programs. A brief overview of Intrusion Detection System, genetic algorithm and related detection techniques is presented. Developing...
Rule-Based Anomaly Detection on IP Flows
Rule-based packet classification is a powerful method for identifying traffic anomalies, with network security as a key application area. While popular systems like Snort are used in many network locations,...
MSDN Webcast: Game Programming in DarkGDK and C++ (Part 6 of 6): Finalizing Levels, Testing, and Polish (Level 100)
The attendee of this webcast will learn how to set the difficulty curve of the game and make levels. The presenter also discusses testing the game, making final adjustments to...



