MSDN Webcast: Game Programming in DarkGDK and C++ (Part 3 of 6): Game Levels and the Player (Level 100)

Overview The presenter of this webcast covers the actual game levels and explains how the level loop differs from the game loop. The presenter also describes controlling the player object, player weapon, bullets, and collisions with the game bounds.

Further White Paper Details
PublisherMicrosoft   
Live Date20th November 2008 00:00 UTC
FormatWebcast   
Topics

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