Streaming Media White Papers

Real-Time Streaming and Rendering of Terrains

Overview Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. The paper presents an efficient representation for handling terrains streaming. The paper designs a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. The paper handles dynamic entities in environment and the synchronization of the same between multiple clients. The paper also presents a method of sharing and storing terrain annotations for collaboration between multiple users.

Further White Paper Details
PublisherMicrosoft File FormatPDF
Date PublishedJanuary 2008
FormatWhite Papers   
Topics

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