Artificial Intelligence White Papers

Architecture Tip: User Interface Design Using the OODA Loop - A Checklist for Getting Your User Interface Design Off to the Right Start

Overview The OODA loop was developed by the Air Force as part of its study of air combat. This Observe-Orient-Decide-Act (OODA) cycle models the human brain's decision-making process. This paper explains how UI architects can use the ideas of the OODA loop to design User Interfaces (UIs) that give users better situational awareness and are more intuitive to use. In this paper, learn the basics of the OODA loop, and find out how it can be applied to UI design. The end of this paper features a checklist one can use to help with the initial design of the UI.

Further White Paper Details
PublisherIBM File FormatHTML
Date PublishedMarch 2008
FormatWhite Papers   
Topics

Autonomous Mental Development: A New Interdisciplinary Transactions for Natural and Artificial Intelligence

Although some baby animals can get up and walk within hours after birth, what a human child learns during the first two years of life easily exceeds what those animals...

Creating and Using Oracle VM Templates: The Fastest Way to Deploy Any Enterprise Software

The intended audience for this paper is end-users of Oracle VM as well as third party ISVs (Independent Software Vendors), system-integrators, and value-added resellers interested in creating and using Oracle...

Detecting a Denial of Service Using Artificial Intelligent Tools, Genetic Algorithm

This paper describes novel work in using Genetic Algorithm for detecting misuse of programs. A brief overview of Intrusion Detection System, genetic algorithm and related detection techniques is presented. Developing...

Rule-Based Anomaly Detection on IP Flows

Rule-based packet classification is a powerful method for identifying traffic anomalies, with network security as a key application area. While popular systems like Snort are used in many network locations,...

  • Publisher:

MSDN Webcast: Game Programming in DarkGDK and C++ (Part 6 of 6): Finalizing Levels, Testing, and Polish (Level 100)

The attendee of this webcast will learn how to set the difficulty curve of the game and make levels. The presenter also discusses testing the game, making final adjustments to...


Quick Sitemap Links: