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Real-Time Mesh Simplification Using the GPU

Overview Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-restricted algorithms, often with performance increases of an order of magnitude or greater. Such gains are achieved by leveraging the large-scale parallelism of the GPU towards applications that are well-suited for these streaming architectures. By contrast, mesh simplification has traditionally been viewed as a non-interactive process not readily amenable to GPU acceleration. This paper demonstrates how it becomes practical for real-time use through our method, and that the use of the GPU even for offline simplification leads to significant increases in performance.

Further White Paper Details
PublisherPrinceton University File FormatPDF
Date PublishedJanuary 2008 Downloads1
FormatWhite Papers   
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