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TCP Connection Game: A Study on the Selfish Behavior of TCP Users

Overview This paper presents a game-theoretic study of the selfish behavior of TCP users when they are allowed to use multiple concurrent TCP connections so as to maximize their goodputs or other utility functions. It is referred as the TCP connection game. A central question asked is whether there is a Nash Equilibrium in such a game, and if it exists, whether the network operates efficiently at such a Nash Equilibrium. Combined with the well known PFTK TCP Model, this question is studied for three utility functions that differ in how they capture user behavior.

Further White Paper Details
PublisherUniversity of Massachusetts File FormatPDF
Date PublishedJuly 2005
FormatWhite Papers   
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