Software Engineering White Papers
AI for Game Developers: Flocking
Overview Craig Reynolds coined the term boids when referring to his simulated flocks. The behavior he generated very closely resembles shoals of fish or flocks of birds. All the boids can be moving in one direction at one moment, and then the next moment the tip of the flock formation can turn and the rest of the flock will follow as a wave of turning boids propagates through the flock. Reynolds' implementation is leaderless in that no one boid actually leads the flock; in a sense they all sort of follow the group, which seems to have a mind of its own. The motion Reynolds' flocking algorithm generated is quite impressive. Even more impressive is the fact that this behavior is the result of three elegantly simple rules.
| Publisher | O'Reilly Media | File Format | |
|---|---|---|---|
| Date Published | January 2006 | ||
| Format | Book chapters | ||
| Topics | |||



