Bandwidth Issues White Papers

Scaling Peer-to-Peer Games in Low-Bandwidth Environments

Overview In peer-to-peer multiplayer games, each peer must send periodic updates of its objects to other peers. Since typical broadband users have little upload bandwidth, updates to each player will be infrequent when there are many players in the game. This leads to choppy and unsatisfying gameplay. Therefore, this paper proposes three techniques to compensate for low upload bandwidth in peer-to-peer games: focus sets, pairwise rapid agreement, and guidable AI. To test these techniques, it implements them and conducts a user study that evaluates the resulting game. The paper find that the techniques make a game played with low bandwidth significantly more fun than existing techniques and nearly as much fun as one played on a LAN.

Further White Paper Details
PublisherMicrosoft File FormatPDF
Date PublishedJanuary 2007
FormatWhite Papers   
Topics

Quick Sitemap Links: