White Papers

Juggling JOGL

Overview This paper introduces the concepts in JOGL, the Java bindings to OpenGL that are applicable to 2D gaming. The paper starts with the handling of coordinate spaces and how they're scaled from the OpenGL world to the screen. Then it integrates JOGL's built-in Animator class to provide motion to the objects. Finally, the paper introduces three critical affine transformations that allow to draw individual objects at arbitrary locations, sizes, and rotations.

Further White Paper Details
PublisherSun Microsystems File FormatHTML
Date PublishedMarch 2004
FormatWhite Papers   
Topics
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