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For Xbox 360 Production, Microsoft Speeds Deliveries 20 Percent, Cuts Inventories 10 Percent

Overview For the next-generation Xbox 360 video game and entertainment system, Microsoft faced more complex manufacturing requirements than it saw with the original Xbox console. It also faced a need to speed production and reduce inventory costs compared to the performance of its earlier, EDI-based supply-chain solution. To provide full, real-time visibility into the supply chain for the product's graphics chips, Microsoft created an integrated business process automation solution based on Microsoft Windows Server System integrated server software components, including BizTalk Server 2004 and BizTalk Accelerator for RosettaNet. As a result, the company expects to speed on-time deliveries by 20 percent and reduce inventories by 10 percent.

Further White Paper Details
PublisherMicrosoft File FormatHTML
Date PublishedNovember 2006 Downloads4
FormatCase Studies   
Topics
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