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Exploring User Experience in "Blended Reality": Moving Interactions Beyond the Screen

Overview In many video games, players map their physical actions to control their on-screen avatars. In this work, the authors removed this mapping by applying screen display as a "Window" through which virtual objects enter the player's physical space and the player interact with them directly without the mediation of an avatar. The authors define this interaction as "Blended Reality" (BR) and designed, developed, and evaluated a BR game prototype called "Apple Yard." A camera was used to track the positions of the player's eyes and wand. The 3D game scene was rendered view-dependently to create the illusion of looking through a window. A user experiment conducted on the prototype showed BR's potential in camera-based entertainment.

Further White Paper Details
PublisherMicrosoft File FormatPDF
Date PublishedApril 2006 Downloads39
FormatWhite Papers   
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