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System Architecture for Billing of Multi-Player Games in a Wireless Environment Using GSM/UMTS and WLAN Services

Overview Games played by multiple users, each using a wireless terminal (e.g., PDA), have tremendous revenue potential for next generation wireless systems. However, the next generation of wireless systems (such as UMTS and other 3G systems) alone will not be able to provide the tight delay bounds required by these multi-player games. In this paper a system architecture that enables high-quality games among multiple wireless users and at the same time enables network service providers and game service providers to charge for the gaming service is developed. The paper describes the system architecture, which involves a UMTS-based Wireless Overlay Communication System (WOCS), and gives the protocol for game initiation and score submissions.

Further White Paper Details
PublisherAssociation for Computing Machinery File FormatPDF
Date PublishedApril 2002
FormatWhite Papers   
Topics
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