3D Modeling and Rendering White Papers
Methodologies for Quick Approximation of 2D Collision Detection Using Polygon Armatures
Overview Collision detection is a technique used in several areas related to computer graphics. This paper focuses on collision detection as it relates to sprite-based engines, or more precisely engines that incorporate the use of non-geometric shapes in a two-dimensional view. The theories presented in this paper are applicable to projects produced in Macromedia Director using the built-in "sprite-based" engine, as well as "Imaging Lingo" and Shockwave-3D environments (the last of which can operate as a 2D engine when the camera for the scene employs the use of orthographic rather than perspective projection).
| Publisher | Macromedia | File Format | PDF, requires Acrobat Rdr 5 |
|---|---|---|---|
| Date Published | May 2003 | Downloads | 587 |
| Format | White Papers | ||
| Topics | |||



