3D Modeling and Rendering White Papers

Methodologies for Quick Approximation of 2D Collision Detection Using Polygon Armatures

Overview Collision detection is a technique used in several areas related to computer graphics. This paper focuses on collision detection as it relates to sprite-based engines, or more precisely engines that incorporate the use of non-geometric shapes in a two-dimensional view. The theories presented in this paper are applicable to projects produced in Macromedia Director using the built-in "sprite-based" engine, as well as "Imaging Lingo" and Shockwave-3D environments (the last of which can operate as a 2D engine when the camera for the scene employs the use of orthographic rather than perspective projection).

Further White Paper Details
PublisherMacromedia File FormatPDF, requires Acrobat Rdr 5
Date PublishedMay 2003 Downloads587
FormatWhite Papers   
Topics
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