Network Design White Papers

A Fair Message Exchange Framework for Distributed Multi-Player Games

Overview This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, the paper proposes message delivery algorithms that remove the unfair advantage that players with smaller message delays from the game server receive over players with large message delays from the server.

Further White Paper Details
PublisherLucent Technologies File FormatPDF, requires Acrobat Rdr 5
Date PublishedMay 2003 Downloads2
FormatWhite Papers   
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