Graphics Components White Papers
Hardware-Based Texture Extraction for Building Facades
Overview The reconstruction of 3D city models has matured to the point where large data sets are now available. As most of the data collection methods used are based on airborne sensors like e.g. aerial laser scanning or stereo imagery, the detailed geometry and material of the building façades is typically not available. For visualisation purposes, however, the surface structure is essential to achieve a good visual impression of the respective buildings. As the task of manual texture extraction and placement is very time - consuming, an automatic approach is presented in this paper that utilises the rendering pipeline of modern 3D graphics cards.
| Publisher | University of Stuttgart | File Format | PDF, requires Acrobat Rdr 5 |
|---|---|---|---|
| Date Published | February 2004 | Downloads | 200 |
| Format | White Papers | ||
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