Graphics Components White Papers

Hardware-Based Texture Extraction for Building Facades

Overview The reconstruction of 3D city models has matured to the point where large data sets are now available. As most of the data collection methods used are based on airborne sensors like e.g. aerial laser scanning or stereo imagery, the detailed geometry and material of the building façades is typically not available. For visualisation purposes, however, the surface structure is essential to achieve a good visual impression of the respective buildings. As the task of manual texture extraction and placement is very time - consuming, an automatic approach is presented in this paper that utilises the rendering pipeline of modern 3D graphics cards.

Further White Paper Details
PublisherUniversity of Stuttgart File FormatPDF, requires Acrobat Rdr 5
Date PublishedFebruary 2004 Downloads200
FormatWhite Papers   
Topics
E4 embraces web 2.0 audience

E4 embraces web 2.0 audience

Case study: How the Channel 4's teen channel put its mind to building a community website... more

Danone on health kick with Itil

Danone on health kick with Itil

Case study: Food company making IT easier to manage more

Cheat Sheet: Cloud computing

Cheat Sheet: Cloud computing

A tech storm is brewing...  more


Quick Sitemap Links: