Games and Entertainment Application Programming for Pocket PC and Smartphone

Overview This session will outline the game and entertainment platform for Pocket PC and Smartphone. It will introduce the gaming and multimedia applications, providing a look at general behavior and best practices. An in-depth look at the Gaming application programming interface (GAPI), including frame buffer support and input management, will also be covered. The session will touch on developing games in managed code, optimization techniques, and the evolution of the gaming and multimedia APIs.



Further White Paper Details
PublisherMicrosoft Corporation   
Live Date6th November 2003 07:28 GMT
FormatWebcast   
Topics
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