Graphics Applications White Papers

SGI OpenGL Shader Level-of-Detail White Paper

Overview In this paper, SGI introduces level-of-detail shaders (LOD shaders) to solve the problem of providing both interactive performance and convincing detailed shading of many objects in a scene. A level-of-detail shader automatically adjusts the shading complexity based on one or more input parameters, providing only the detail appropriate for the current viewing conditions and resource limits. They present a general framework for creating a level-of-detail shader from a detailed source shader which could be used for automatic LOD shader generation. Finally, they provide details and results from their building-block based level-of-detail shader tools, where the general framework for shader simplification has been manually applied to building-block functions used for writing complex shaders.

Further White Paper Details
PublisherSilicon Graphics File FormatHTML & PDF
Date PublishedJuly 2002 Downloads293
FormatWhite Papers   
Topics
E4 embraces web 2.0 audience

E4 embraces web 2.0 audience

Case study: How the Channel 4's teen channel put its mind to building a community website... more

Cheat Sheet: Cloud computing

Cheat Sheet: Cloud computing

A tech storm is brewing...  more


Quick Sitemap Links: