Graphics Applications White Papers
SGI OpenGL Shader Level-of-Detail White Paper
Overview In this paper, SGI introduces level-of-detail shaders (LOD shaders) to solve the problem of providing both interactive performance and convincing detailed shading of many objects in a scene. A level-of-detail shader automatically adjusts the shading complexity based on one or more input parameters, providing only the detail appropriate for the current viewing conditions and resource limits. They present a general framework for creating a level-of-detail shader from a detailed source shader which could be used for automatic LOD shader generation. Finally, they provide details and results from their building-block based level-of-detail shader tools, where the general framework for shader simplification has been manually applied to building-block functions used for writing complex shaders.
| Publisher | Silicon Graphics | File Format | HTML & PDF |
|---|---|---|---|
| Date Published | July 2002 | Downloads | 293 |
| Format | White Papers | ||
| Topics | |||



