Sound Components White Papers

Chaotic Waves for 3D Audio

Overview 3D audio synthesis is now widely used for interactive video games and in music processing. An initial feature of the synthesis is that the audio streams are convolved with Head-Related Transfer Functions (HRTFs), so as to simulate the acoustic processing which occurs naturally when sound waves arrive at the head and ears directly from the source. This alone, however, is an anechoic process, representing a rather unnatural environment which is free from all sound reflections and reverberation. In reality, a great deal of the sounds we hear are indirect sounds: they have been reflected and scattered.

Further White Paper Details
PublisherSensaura Limited File FormatPDF, requires Acrobat Rdr 5
Date PublishedMarch 2001 Downloads150
FormatWhite Papers   
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