Sound Components White Papers
Chaotic Waves for 3D Audio
Overview 3D audio synthesis is now widely used for interactive video games and in music processing. An initial feature of the synthesis is that the audio streams are convolved with Head-Related Transfer Functions (HRTFs), so as to simulate the acoustic processing which occurs naturally when sound waves arrive at the head and ears directly from the source. This alone, however, is an anechoic process, representing a rather unnatural environment which is free from all sound reflections and reverberation. In reality, a great deal of the sounds we hear are indirect sounds: they have been reflected and scattered.
| Publisher | Sensaura Limited | File Format | PDF, requires Acrobat Rdr 5 |
|---|---|---|---|
| Date Published | March 2001 | Downloads | 150 |
| Format | White Papers | ||
| Topics | |||



