Programming Languages White Papers

Taming VRML Scripts, Part 2: Scripts

Overview In our first lesson we talked about VRML objects (individual nodes) and how eventIns were handles for methods that execute when events arrive. Until now we've had to assume that there was some underlying code that, for example, changes the appearance of an object when the method "set_diffuseColor" executes. That was kind of abstract, and you may have wondered why I bothered to mention that when it all happens behind the scenes.

Here's why: in a Script node, you get to specify the methods, in a programming language like Java or ECMAScript. In our examples we'll be using ECMAScript exclusively, but any programming language that the browser supports will do.

Further White Paper Details
PublisherVRMLworks File FormatHTML
Date PublishedAugust 2003 Downloads5
FormatWhite Papers   
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